Tuesday, May 22, 2007

Video Gaming: A Career Opportunity


Video games have exploded into a multibillion dollar a year business. Every year new video games are produced, and people of all ages flock to stores to pick up the latest titles. I have been playing video games since the very first year that the Atari game system came out. My generation was the first that embraced the idea of video games, but succeeding generations have turned the industry into what it is today. Playing video games is a blast, but the popularity of gaming has also turned into a career path.

Video gaming in the United States is very popular for a recreational activity, but it is also starting to become a great way to make quite a bit of money. World Championships in certain games are bringing six figures as grand prizes, which makes them very popular to world class gamers. The reason these gaming competitions can bring in such large prize pools is that many different advertisers see the opportunity to target their audience at these events. Most of the time the winners of these competitions are in their twenties and the audience ranges from the teens to the early thirties. This particular target audience is one of the largest spending groups for entertainment in the world.

These video gaming competitions are growing very large in the United States, but they have exploded in Japan and some European areas. In Japan the best video gamers are treated like rock stars, or superstar athletes. They must be protected by bodyguards when they go out on the street, because their fans go crazy when they see them. These gamers are also making a tremendous amount of money playing at these competitions. Their winnings can total almost one million dollars in prize money, but they can also bring home another five to ten million dollars every year from the endorsement deals they receive. I believe if this trend continues many kids will be looking to hone their skills at video gaming, not just for the fun of it, but for the very viable option of making a huge fortune playing games the rest of their life. Perhaps video gamers will even replace basketball stars on the cereal boxes!

Gaming Worlds - A Look into MMORPGS

Chances are you have heard the term MMORPG before. Most likely it was while passing by the IT guys while they're excitedly talking about their exploits in some fantasy world. Or maybe you overheard a conversation about some epic battle at the last party you were at. You may have even been asked about it point blank and didn't even know.

Fact is, more and more people are taking time out of the real world to put real time into MMORPGS.

So what are they, exactly?

MMORPG stands for Massively Multiplayer Online Role Playing Game. These games are actually giant worlds were thousands of people connected to the Internet can play simultaneously. The setting is often a fantasy world that includes magic and dragons and the like, but there have been successful worlds that take place in the future, in space and even in the Star Wars genre. The idea behind the game is that you create a character in this world that specializes in some skill, be it a fighter, a trader, a medic, a thief, or perhaps a magic user; and set out to make a name for yourself.

Players will often start out not knowing anyone in the world. They will play through some beginning tutorials that will both introduce the various play elements, as well as surround the player with other players in the same boat. New players will often group up together to take on similar tasks or quests and in the process, create friendships. These players can then seek each others' company out in the future, to continue on other adventures.

At this point you may be wondering, "Well, what's the goal? Is there an end?" And that is where the hook of the MMORPG is: there is no end. Players will constantly strive to improve their skills in the game, be it through working on specific skills, or through gaining experience in the world to gain levels and thus grow stronger. Growing stronger then allows players access into more difficult areas, which has better items, which allows the player to then upgrade their character. This cycle repeats itself many times over in the lifespan of a player's career in an MMORPG and it's up to the particular games to make that process both fun and rewarding.

The true hook to these games, however, isn't necessarily in character power, but rather in the actual human interaction between players. Keep in mind, many of the characters you will encounter in these worlds are living human beings just like yourself and thus bonds can be made. You may often find yourself grouping with people who have similar interests and creating real-life friendships through the game. The stories you are able to tell based on your adventures are often epic in scale and usually are quite memorable. And it is the human element of the MMORPG that separates it from the single player alternative. Being able to have an impact on another person by saving their life, or taking down a dragon with a group of friends, or setting free a group of slaves with the help of a complete stranger are all things that have a lasting impression on everyone involved.

So the next time you hear people speaking about worlds or adventures they were on, take a listen not only to what they're talking about, but listen also to their excitement about it. The experiences in these worlds is very real and that is what makes all the difference.

Monday, May 21, 2007

The PSP Console - A Great Gaming System!


The latest and greatest new gaming system has hit the market place and everybody, and I mean everybody wants it. The competition is great, as usual, to get your hands on one. The release date is scheduled for Friday at midnight and people are lining up and camping out in order to be in the front of the line and to, hopefully, be able to buy one.

Sound familiar? This happens every year when new gaming systems hit the market. The hype and advertising that goes on for months is met with a limited supply of the item. Remember your economics class in college and the law of supply and demand? Keep the supply low and the price will stay up because people will be willing to pay almost anything for the item they want.

So, what is the rage over the PSP console? Actually, what is it? To make this easy, a PSP Console is the actual PSP system. It is a handheld game system released by Sony, hence the name PlayStation Portable-because you can carry it anywhere.

The system runs on a rechargeable battery that also plugs into any electrical outlet. The average battery life is about 3 hours when the game is turned on and being used. Of course, if you use electricity to play, there is no limit to how long you can play the system-you are only limited by the length of your electrical cord.

The PSP console can also be wirelessly connect with other PSP systems and this allows two people each with their own PSP console to play the same game at the same time. They can be on the same team or play against each other. Using the wireless connection also depends on whether or not the game allows it. The game Madden 2006 allows wireless connections while many other games do not-you would have to check the package to see whether or not it allows for multiple players.

The PSP console will play games, UMD movies and perform a variety of other tasks. The PSP itself comes in three different packages that start at approx. $200. The PSP can even connect to the internet.

Using the PSP console will be easier if you add a few accessories. You may want to purchase some that will make the system work better such as a memory stick where you can download and save movies, music and games.

Make the most out of your PSP console by knowing what it can and can not do. The majority of electronic equipment today offers many more features that most of us know how to use. If you are going to invest in PSP console, make sure that you can use it to its fullest potential.

Having a PSP console available for your use is great. You can play a game, listen to music or watch a movie on your way to and from work. If you are not sure how to make it work and how to use all of the buttons, ask a teenager in the neighborhood—they will definitely know how to use it and would probably enjoy teach you the ropes.

http://www.AllPSPInfo.com brings you the latest on PSP. PSPs are very popular, and we want to bring you the most up to date information online! Be sure to check out our latest information page on PSP console.

Creating a Succesful Arcade Gaming Site

This has got to be the type of site I am most experienced with, I probably think this because I own the flash gaming site No Games Allowed. These type of site's are not easily made without some sort of cms (content management system), or custom scripts. I made mine with pure html and I don't think I'll ever make a site like it again. It's just way to much work for the average person to handle. I suggest buying a script, or learning php and making your own script. Site's like addictinggames.com or heavygames.com are making the big bucks from their gaming site's now, but it would be very hard for anybody to start a website now, and then begin to compete with addictinggames. The point is, any website has the potential to earn good sums of money, but there are just so many flash gaming sites out there these days. I seriously see them all the time, being bought, sold, or traded on various webmaster forums. Your site will have to be unique, and you'll need to know how to advertise it.

So here's what you do:

  1. Of course, your going to need a host. It's always best to get payed hosting, but there are a very few free hosts that will work for this site your making. (yurx.com)
  2. We're not doing this manually, it is way to hard and time consuming, what your going to need to do, is buy a custom content management system, specifically for flash gaming websites. An alternative to buying one of these scripts we be to take the cheap way out and try one of the various crappy free scripts out there. Like avarcade or phparcade? I'm not quite sure, they're ok for what they are (free) but nothing works as good as a paid script.
  3. Now your going to want to use the script on your website, customize anything you need to to make your site look good. Here is a list of things users like to see in a flash gaming site.
  • Games On the front page: Games have to be close, it helps so visitors don't stray away from your page before they even get to the games.
  • Bright Colors: People have always said that dark colors on a flash gaming website don't really compliment the site, it should be bright, cheery, and fun like the games on the site.
  • No pop ups: Ok, so this is something that may stump you, since most of the big flash gaming site's have popups, why shouldn't you? Addictinggames, Heavygames, and any of those other sites that have popups, only have them because they are established... I assure you that any new gaming site that comes up will not get away with having pop up ads. They are a nuisance and they keep visitors away from your site.
  • No Complications: Gaming sites with unnecessary complications just mean more work for you, don't go and add a forum, or a blog... people are not going to participate in the forum, or read your damn blog on a gaming site. All they want to do is play the games, and that's just what they'll do!
  • Unique Feature(s): There are a bunch of flash gaming site's out there with the same script, and absolutely nothing unique about them! You want your site to be the one people go back to instead of those other generic sites, so give it some special feature, or features.
  • Search Box: People want to be able to find the games they're looking for, and having a search box will definitely help them with that.
  • Descriptions and Text: Without any descriptions or text on your site, there's not much for the search engines to index in their systems. So make sure you describe all of your games, and whatever other content you have on your website.
4. Ok, so back to business, after your site is all designed and optimized for your visitors to enjoy, your going to want to upload some game packs to your site, which you can find for free all over the internet. just search for "free game packs"

5. Now put your ads around the site where you think is best, make sure you have your ads in frames if they are anywhere near your media. I think it is against certain ad networks terms of service to have ads out of frame near the media.

6. Submit your site to directories, advertise on forums, do link exchange, whatever you have to, to bring internet browsers to your site to play games!

7. You can't just stop their though, you have to continually advertise, and update your site with new gamepacks, so people don't get bored... and they keep coming back.

Saturday, May 5, 2007

History

Early growth

Spacewar!, developed for the PDP-1 in 1961, is often credited as being the first ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Spacewar!, developed for the PDP-1 in 1961, is often credited as being the first ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.

Although personal computers only became popular with the development of the microprocessor, mainframe and minicomputers have been used for computer gaming since at least the 1960s. One of the first computer games was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT employee Stephen Russell, developed Spacewar! on a PDP-1 computer used for statistical calculations.[3]

The first generation of PC games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. The first text-adventure, Adventure, was developed for the PDP-11 in 1972.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale.

By the mid-1970s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions.[5]

Industry crash

As the video game market became flooded with poor-quality games created by numerous companies attempting to enter the market, and major releases such as the Atari 2600 adaptation of E.T. failed to impress consumers, the popularity of personal computers for education rose dramatically. As a result, in 1983, consumer interest in video games dwindled to historical lows, prompting the near-collapse of the game console market while causing increase in sales of home computer games.[6]

The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost colour computers such as the Commodore 64 rose to record highs and developers such as Electronic Arts benefited from increasing interest in the platform.[6]

The crash was largely reversed by the introduction of the Nintendo Entertainment System.[6]

New genres

Increasing adoption of the computer mouse, driven partially by the success of games such as the highly successful King's Quest series, and high resolution bitmap displays allowed the industry to include increasingly high-quality graphical interfaces in new releases. Meanwhile, the Commodore Amiga computer achieved great success in the market from its release in 1985, contributing to the rapid adoption of these new interface technologies.[7]

Wolfenstein 3D, released as shareware by id Software in 1992, is widely regarded as having popularised the first person shooter genre of computer games.
Wolfenstein 3D, released as shareware by id Software in 1992, is widely regarded as having popularised the first person shooter genre of computer games.

Further improvements to game artwork were made possible with the introduction of the first sound cards, such as AdLib's Music Synthesizer Card, in 1987. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. However, the rise of the Creative Labs Sound Blaster card, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy in 1992.

The year before, id Software had produced one the first first-person shooter games, Hovertank 3D, which also represented the first use of realtime 3D graphics.[8] The same team went on to develop Wolfenstein 3D in 1992, which became the first commercially successful first-person shooter, kick-starting a genre that would become one of the highest-selling in modern times.[9] The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld.[10]

While leading Sega and Nintendo console systems kept their CPU speed at 3-7 MHz, the 486 PC processor ran much faster at 66 MHz, allowing it to perform many more calculations per second. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism.[11]

Many early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies". Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.[12]

Contemporary gaming

The high quality graphics of F.E.A.R. demonstrate the complex visual effects common in modern PC games.
The high quality graphics of F.E.A.R. demonstrate the complex visual effects common in modern PC games.

By 1995, the rise of Microsoft Windows and success of 3D console titles such as Super Mario 64 sparked great interest in hardware accelerated 3D graphics on the PC, and soon resulted in attempts to produce affordable solutions with the ATI Rage, Matrox Mystique and Silicon Graphics ViRGE. Tomb Raider, which was released in 1996, was one of the first third person shooter games and was praised for its revolutionary graphics. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[13] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older MS-DOS-based games unplayable on Windows NT, and later, Windows XP.[14]

The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI's Radeon R300 and NVidia's GeForce 6 Series have allowed developers to increase the complexity of modern game engines. PC gaming currently tends strongly toward improvements in 3D graphics.[15]

Unlike the generally accepted push for improved graphical performance, the use of physics engines in computer games has become a matter of debate since announcement and 2005 release of the AGEIA PhysX PPU, ostensibly competing with middleware such as the Havok physics engine. Issues such as difficulty in ensuring consistent experiences for all players,[16] and the uncertain benefit of first generation PhsyX cards in games such as Ghost Recon: Advanced Warfighter and City of Villains, prompted arguments over the value of such technology.[17][18]

Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is episodic gaming, an adaptation of the older concept of expansion packs, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as Half-Life 2: Episode One took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.[19]

PC game development

Main article: Game development

Game development, as with console games, is generally undertaken by one or more game developers using either standardised or proprietary tools. While games could previously be developed by very small groups of people, as in the early example of Wolfenstein 3D, many popular computer games today require large development teams and budgets running into the millions of dollars.[20]

PC games are usually built around a central piece of software, known as a game engine,[21] that simplifies the development process and enables developers to easily port their projects between platforms. Unlike most consoles, which generally only run major engines such as Unreal Engine 3 and RenderWare due to restrictions on homebrew software, personal computers may run games developed using a larger range of software. As such, a number of alternatives to expensive engines have become available, including open source solutions such as Crystal Space, OGRE and DarkPlaces.

User-created modifications

Counter-Strike, a total-conversion mod for Valve Software's Half-Life, achieved great popularity online and was subsequently purchased by Valve.
Counter-Strike, a total-conversion mod for Valve Software's Half-Life, achieved great popularity online and was subsequently purchased by Valve.
Main article: Mod (computer gaming)

The multi-purpose nature of personal computers often allows users to modify the content of installed games with relative ease. Since console games are generally difficult to modify without a proprietary software development kit, and are often protected by legal and physical barriers against tampering and homebrew software,[22][23] it is generally easier to modify the personal computer version of games using common, easy-to-obtain software. Users can then distribute their customised version of the game (commonly known as a mod) by any means they choose.

The inclusion of map editors such as UnrealEd with the retail versions of many games, and others that have been made available online such as GtkRadiant, allow users to create modifications for games easily, using tools that are maintained by the games' original developers. In addition, companies such as id Software have released the source code to older game engines, enabling the creation of entirely new games and major changes to existing ones.[24]

Modding had allowed much of the community to produce game elements that would not normally be provided by the developer of the game, expanding or modifying normal gameplay to varying degrees. One notable example is the Hot Coffee mod for the PC port of Grand Theft Auto: San Andreas, which enables access to an abandoned sex minigame by simply modifying a bit of the game's data file.

Personal computer game

A personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles, although the computer game market has been declining in the United States since 1999.[1]

PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable shareware, or through online delivery services such as Direct2Drive and Steam. PC games often require specialised hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.

Computer games and game addiction are often the subject of criticism, focusing largely on the influence of objectionable content and prolonged gameplay on minors. The Entertainment Software Association and other groups maintain that parents are responsible for moderating their children's behaviour, although the controversy has prompted attempts to control the sale of certain games in the United States